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Can the new Valve Steam Machine actually play Valorant and Call of Duty?

Is the $1,500 Valve Steam Machine worth it compared to a PS5 Pro?

Valve’s Steam Machine arrives soon for $1,500. Learn why “RAMageddon” raised the cost and why you can’t play Valorant or CoD due to structural software limits.

Can the new Valve Steam Machine actually play Valorant and Call of Duty?

Key Takeaways

What: Valve’s Steam Machine is a premium gaming console launching summer 2026.
Why: Global DRAM shortages have reportedly pushed leaked prices to $1,500, far exceeding standard consoles.
How: While powerful, structural incompatibilities in SteamOS prevent it from running titles with kernel-level anti-cheat like Valorant or Call of Duty.

The biggest hurdle for the upcoming Valve Steam Machine isn’t its rumored $1,500 price tag. While most people focus on the cost, the real barrier is a software wall that no amount of money can fix right now. The device aims for high-end living room gaming, but it cannot run some of the most popular titles on the planet, including Valorant, Call of Duty, and Battlefield 6. These games use kernel-level anti-cheat systems designed specifically for Windows. Because the Steam Machine runs on the Linux-based SteamOS, these security layers simply won’t function. This isn’t a minor bug; it is a structural mismatch between the Linux kernel and proprietary anti-cheat software. Currently, over 680 games with anti-cheat requirements are unplayable on the system, creating a significant limitation for competitive players.

The pricing situation is equally complex. Early estimates suggested a 950∗∗pricepoint,butrecentsupplychainleakspointtoward∗∗1,500. This increase is largely due to a global DRAM shortage, often called “RAMageddon”. AI companies are buying up massive amounts of memory for data centers, which has caused costs for consumer-grade DDR5 and GDDR6 to jump by 170% in a single year. Unlike Sony or Microsoft, Valve does not take a loss on hardware to recover it through game royalties later. This means every dollar it costs to build the machine is passed directly to the buyer.

Is the $1,500 Valve Steam Machine worth it compared to a PS5 Pro?

When looking at raw power, the “Fremont” codename device shows a curious split in performance. Recent Geekbench 6 tests show the AMD Custom CPU 1772 hitting a single-core score of 2,334. That is nearly double the processing power of the PlayStation 5. However, the graphics tell a different story. The custom AMD RDNA 3 GPU is roughly 15% slower in raw throughput than a PS5. To hit a 4K 60fps target in modern games, the system relies on FSR 3 upscaling rather than native rendering.

Evidence of an imminent launch is piling up. Import records show Valve receiving large shipments of “Game Consoles” and “Virtual Reality Devices” in its US warehouses. The hardware has also cleared Vulkan 1.4 certification, a step that usually happens just weeks before a product reaches customers. Rumors suggest a formal announcement could happen on June 23, with a reservation system following on June 30. This ticketing system would likely favor existing Steam users to prevent units from ending up in the hands of scalpers.

The machine itself is a compact cube powered by a 200W internal supply. It features 16GB of DDR5 system RAM and 8GB of dedicated GDDR6 memory for graphics. The 6-core Zen 4 CPU operates at a 30W thermal limit, while the discrete GPU uses about 110W to handle its workload. For thousands of titles, Valve’s Proton software allows Windows games to run on Linux without the user needing to tweak any settings.

Hardware Specifications Summary

  • CPU: AMD Custom CPU 1772 (6-core / 12-thread Zen 4)
  • GPU: Custom AMD RDNA 3 (28 compute units, 110W TDP)
  • Memory: 16GB DDR5 System RAM + 8GB GDDR6 VRAM
  • OS: SteamOS (Arch Linux-based) with Proton compatibility layer
  • Power: 200W Internal Power Supply