When I started Brighter Shores, I felt excited. I’d found this spell called “Quarter Master” that promised quick and easy banking. In my mind, that meant I’d be able to store and access all my supplies without needing to make endless treks back and forth. But nope—turns out that spell only lets you bank weapons. Imagine my disappointment. I was about to quit.
I asked around in the Discord community, hoping maybe there was another banking option. The answer? A resounding “no.” The community wasn’t thrilled about it either. People kept mentioning they wished they could save their time, but the game made that hard. I thought, maybe this isn’t for me.
Then I stumbled upon something in the second area called the Spider’s Nest quest. Apparently, by completing this quest, you unlock a spell to bank supplies at specific spots marked by “strange stones.” This small change? It meant I didn’t have to waste all my time running back to the main base to store items. Finally, I felt a spark of hope.
It wasn’t a walk in the park to get that spell. You need a Carpenter skill level of 32. Grinding that level is no joke—it’s an exhausting loop of buying lumber, cutting it, and trying not to spend all your in-game money just to hit 32. This grind put many players off. But if you want to save hundreds of hours in the long run, this is the way.
For me, finding this stone and spell was a literal game-changer. Suddenly, I could bank resources without making a ridiculous journey across the map. Whether I was collecting pine logs, fishing, or gathering berries, I could store items at any strange stone. The grind was still there, but the game finally felt less like a chore.
Still, I wish they’d made this option clearer. New players have no idea that banking supplies gets easier once they reach the second zone. Imagine if they gave everyone this spell along with Quarter Master. Fewer people would quit; more players would get to experience the full game without burning out first.
Now that I know what’s possible with this banking spell, I’m sticking around a bit longer. But if you’re considering quitting because the game feels like an endless grind, maybe give it one last try and aim for that Carpenter spell. It’s the kind of small feature that makes a big difference in Brighter Shores, even if getting there is a long, tough road.