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How Do You Complete Anti-Tamper Module Job in Uncle Chop’s Rocket Shop?

Struggling with Uncle Chop’s Anti-Tamper Module? Here’s the Fix You Need!

Let me break this down for you step by step. This task can feel like solving a puzzle blindfolded, but stick with me, and it’ll make sense. First things first—grab the guidebook. You can’t wing this one without it.

How Do You Complete Anti-Tamper Module Job in Uncle Chop’s Rocket Shop?

Step 1: Understand Your Serial Number

The serial number is your map. Each digit matters, so pay close attention.

  • Odd last digit: You’re in column 1 or 5.
  • Even last digit: You’re in column 2 or 4.

Now, look at the first number:

  • If it’s greater than 5, you’re on the right side (columns 4 or 5).
  • If it’s less than or equal to 5, you’re on the left side (columns 1 or 2).

Next, determine your row:

  • The second digit tells you the row unless there’s an “8” in the serial number.
  • If there’s an “8,” use the fourth number instead to find your row.

Example Breakdown

Let’s say your serial number is 34363734:

  1. Last digit is even, so you’re in column 2 or 4.
  2. First digit is 3, which is less than 5, so you’re on column 2.
  3. No “8” in the serial number, so use the second digit (4) for your row.

You’re at Column 2, Row 4.

Step 2: Follow Operations by Location

Once you know where you are, check what operation is needed for that spot using the guidebook. Here’s a practical example:

  • At Column 2, Row 4, you need to remove a wire.
  • After removing it, follow instructions to move to the next location.

Sample Sequence of Operations

  1. Column 2, Row 4: Remove a wire.
  2. Move to Column 1, Row 5: Add a wire.
  3. Move to Column 5, Row 5: Cut a wire (e.g., green wire).
  4. Move to Column 2, Row 5: Cut another wire (e.g., yellow wire).
  5. Move to Column 1, Row 3: Add a wire.
  6. Move to Column 4, Row 2: Remove another wire.

Step 3: Watch Out for Skull Cells

If a sequence includes a skull cell, open the skull panel and press the button inside before proceeding further.

Warnings and Tips

  • Mistakes cost big time! Failing even once ends the job and drains your money fast—like $7,000+ gone by Day 4 if you mess up too much.
  • If this module isn’t essential (e.g., for achievements), skip it for now—it’s not worth risking everything.
  • Always double-check locations and operations with the guidebook.

This module can feel like a trap designed to bankrupt you if you’re not careful. But if you take it slow and follow these steps precisely, you’ll get through it without losing your shirt—or your sanity.