Table of Contents
Step 1: Build the Initial Code
Start by prompting Claude to create a basic structure:
- A 12×24 grid for the game level.
- A label to display selected tiles.
- A button to copy the selected tiles. This setup forms the basis of a simple level editor.
Step 2: Interact and Copy
Open the generated code in a web environment. Interact with your grid and the copy button to test the functionality. This interaction helps identify necessary improvements or adjustments.
Step 3: Modify and Enhance
Use the outcomes of your interactions to refine the game. Copy the code or output, and re-prompt Claude with specific changes:
- Modify elements like tile size or behaviors.
- Enhance user interface components or add new features.
Step 4: Iterate
Continue this cycle—prompting, interacting, copying, and enhancing—to progressively refine the game. Each iteration should aim to improve functionality, aesthetics, or user experience.
This recursive prompting technique allows for gradual development and refinement, leveraging AI to streamline the coding process while maintaining creative control.