What’s New in Metal, Part 2 – WWDC15

WWDC15Your app can be ready to harness the power of Metal starting with just a few lines of code. Get introduced to the new MetalKit framework and learn its simple API for model and texture loading, animation control, and other common tasks. Plug into Metal Performance Shaders and access a powerful library of image-processing operations tuned for Apple hardware.

Sample Code:
MetalKitEssentials: Using the MetalKit View, Texture Loader, and Model I/O
MetalPerformanceShadersHelloWorld: An Intro to MetalPerformanceShaders

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WWDC 2015 > Graphics and Games > What’s New in Metal, Part 2